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5e Campaigns

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CampaignCoverMock - November 23
Level 18-20
$15.00
Draconic Hollows, sees the party charted by the King of Greypeak to explore a deep chasm in the mountains of Donmeir Peaks. A year ago two great dragons were found in a lair there, and its depths plunged into an abyss many kilometres below. Now the King, alongside Glanbelian Drow from Lo Fuin, aim to explore the depths of these caverns, uncovering any dangers that might dwell far below. Though what they won’t expect is the spectacular sights that await them. November’s Campaign – Draconic Hollows, sees the party charted by the King of Greypeak to explore a deep chasm in the mountains of Donmeir Peaks. A year ago two great dragons were found in a lair there, and its depths plunged into an abyss many kilometres below. Now the King, alongside Glanbelian Drow from Lo Fuin, aim to explore the depths of these caverns, uncovering any dangers that might dwell far below. Though what they won’t expect is the spectacular sights that await them.
CampaignCoverMock - October 23
Level 10-12
$15.00
The Devils You Know, sees the party caught within a conflict of good and evil, though suddenly the lines between those things have blurred. Nosmeni are treated with suspicion and hate as Devil Fever sweeps across the land of Belfrie, turning any with Hellish ancestry into feral beasts. Rumours spread among the populace that their divine keepers, the Tharameni, are to blame. Suddenly the kingdom finds itself embroiled in religious conflict, and only a party armed with sharp swords and sharp minds might be able to bring a halt to the madness, before it escalates. October’s Campaign – The Devils You Know, sees the party caught within a conflict of good and evil, though suddenly the lines between those things have blurred. Nosmeni are treated with suspicion and hate as Devil Fever sweeps across the land of Belfrie, turning any with Hellish ancestry into feral beasts. Rumours spread among the populace that their divine keepers, the Tharameni, are to blame. Suddenly the kingdom finds itself embroiled in religious conflict, and only a party armed with sharp swords and sharp minds might be able to bring a halt to the madness, before it escalates.
CampaignCoverMock - September 23
Level 14-16 · The Edradorian Excursion Pt III
$15.00
The Edradorian Excursion Pt III: Wild Spirits, sees the party summoned to the mysterious land of Uikku to aid the war ravaged land in a time of peril. The ancestral spirits of ended bloodlines have grown enraged at the death of their descendants, driven by some unholy and unseen force. Many have corrupted and turned to Oni, and will only be satisfied when the families that ended their own lines. September’s Campaign – The Edradorian Excursion Pt III: Wild Spirits, sees the party summoned to the mysterious land of Uikku to aid the war ravaged land in a time of peril. The ancestral spirits of ended bloodlines have grown enraged at the death of their descendants, driven by some unholy and unseen force. Many have corrupted and turned to Oni, and will only be satisfied when the families that ended their own lines
CampaignCoverMock - August 23
Level 11-13 · The Edradorian Excursion Pt II
$15.00
The Orcish warbands of Berogtor have crossed through the mountains into the human lands of Arrakana. Weakened already by Tharadorian invaders, the divided Arrakanians stand little chance against the enormous Orc horde and their massive war beasts. A few local lords have pooled together funding to hire mercenaries to defend them and commence tactical strikes against the gargantuan monsters. The Edradorian Excursion Pt II: Orcs!, sees the party try to unite the divided city states of Arrakana as an Orc invasion bears down on the swampy, desolate land. But the nobles are slow to throw aside old grudges, even if it means the survival of their civilization. The party may have to get… more hands on.
CampaignCoverMock - July 23
Level 8-10 · The Edradorian Excursion Pt I
$15.00
The Godless Isle exists as a mere blip between the continent of Tharador and the expansive continent of Edrador. Scholars have little clue how it came to be, as no records of it are kept in any of their lore or ancient Elven tales. Yet those from Edrador are just as clueless.So over the years independent expeditions have been sent to the unmapped isle, yet each has been fraught with their own series of tragedies. Rumours now arise that an old servant of Mindoriel has arisen on the isle, and entire outposts have emptied. Whatever survivors are left on the isle must work together to get off the isle, or stay to fight whatever evil grips the land. The Edradorian Excursion Pt I: Godless Isle, sees a party sent to an island thousands of miles from any mainlands. There they are to act as a rescue, recovery and investigation crew. Though that may be easier said than done. It seems the isle is more inhabited than initially thought, and its existing inhabitants aren’t exactly cooperative.
CampaignCoverMock - June 23
Level 9-11 · The Last War Pt III
$15.00
The Liturium War draws to its end. A month of savage battles has seen Coalition forces cut through the depleted armies of the Leacianan High Elves. Now they have arrived at the High Elven capital: the enormous multi-tiered city of Nirloom, where the ruling Triarchy of Leacianus reside. Here, Artorian Nirloom and his fellow rulers stand in their last defense, holding off as long as they can while they prepare a desperate and devastating weapon that might save their lives, but at the cost of countless others. The Last War Pt III: Battle of the Three Kings, sees the party in the heart of the High Elven land of Leacianus. The capital of Nirloom is under siege, but Coalition intelligence suggests that the High Elves are concocting a devastating weapon that could destroy their entire army, and perhaps even the lands beyond. The Vavanasai, the Icebringer. Already the lands of Leacianus grow cold with the Icy Tempest that has become the Nirloom’s heart, but the Icebringer threatens to enshroud Belfrie and Formen in eternal winter if the Coalition cannot breach the city and destroy it in time.
CampaignCoverMock - May 23
Level 6-8 · The Last War Pt II
$15.00
The Liturium War rages on. The great flying fortress of Nereznion sits above the battlefield, spewing forth arcane constructs that wreak havoc upon the men of the battlefield. With no means to safely push forward the waves of magical constructs, the Golden Griffins are forced to make an aerial insertion into Arcane Dome protecting the fortress, but the Elves of Leacianus have planned for this. Deadly machinations of the Arcane Artificer Netros await the Golden Griffins, ready to tear them apart should they set foot in the flying fortress. The Last War Pt II: Into the Breach, sees the continuation of the Final War saga as the party conducts an aerial assault on the flying fortress of Nereznion that appeared at the end of Part I. The party must fly through the roof of the Arcane Dome and down into the fortress below, Once inside they will face stark resistance by High Elven forces as they must dive into the heart of the fortress and find and destroy the Arcane Core that powers its levitation and the production of Arcane Constructs.
CampaignCoverMock - Apr 23
Level 3-5 · The Last War Pt I
$15.00
The Liturium War has resumed in full conflict. The two-year ceasefire has ended and full blown conflict now ravages the border between Formen and the High Elven Kingdom of Leacianus. The Golden Griffins have been stationed on a mountainside near the border to intercept the Leacianan strike force. Many of their greatest warriors make up this regiment, though unknown to them is that equally powerful warriors await them on the other side of the Arcane Dome, ready to strike. The Last War Pt I: One Final Effort, sees the beginning of the escalation of the Liturium War which has burned in Tharador’s centre for four years. As the latest ceasefire comes to an end, both sides unleash everything they have left in one final effort to a swift victory. The party takes on the role of a squad in the Golden Griffins defending a Liturium Pylon that will be used to take down the the enormous Arcane Dome that surrounds the High Elven Triarchy of Leacianus, but the Elves are as desperate as the human Coalition and will do anything to win.
CampaignCoverMock - March 23
Level 13-15 · Arisen Depths Pt III
$15.00
Beneath the waves of the Grey Sea lies dark and ominous creatures. In secret and silence the Dark God Quorenderi has been rebuilding his army of deep sea abominations. Corrupted and twisted creatures of the deep wait for his word to strike, though through chance a certain group of heroes have caught wind of his scheme. Now they must break into his fortress beneath the sea and bring and end to him and his forces before it’s too late. Arisen Depths Pt III, sees the end to our winter campaign saga as the party gets to the bottom of the mysteries that have plagued them for the last two months. Quorenderi it seems is behind it all, and now threatens many of the towns and cities built open the Grey Sea across the continent. The party must delve deep below the sea, explore the underwater fortress of Quorenderi, find out what he is plotting and bring an end to it.
CampaignCoverMock - Feb 23
Level 10-12 · Arisen Depths Pt II
$15.00
The University of Ardris is one of the most prestigious magical schools on the continent of Tharador.Students eager to hone their magical talents and learn the ways of Minera’s Breath travel hundreds of miles to attend the university. Thus the students and staff that make up the University hail from many diverse backgrounds, some even having travelled from lands beyond Tharador to pursue their education. Though the great magical powers that surge from the enormous Tower in the school also attracts many unwanted visitors as well… Arisen Depths Pt II, sees the party investigating a string of disappearances and strange occurrences in the University that began shortly after the delivery of a cadaver of an unknown monster infused with the precious anti-magic metal of Liturium. The staff suspect great entities are at play, and the party must find the cause of the disappearances and do as little to rouse suspicion and fear in the students as possible while they do their best to uncover the truth.
CampaignCoverMock - January 23
Level 7-9 · Arisen Depths Pt I
$15.00
The Hex Hunters: an ancient order of spellswords dedicated to the destruction of the occult and monstrosities. The monsters near their fortress of Zwilling Zwei have begun acting strange in recent weeks. Two masters and their apprentices are sent out to quell the unruly creatures. Arisen Depths Pt 1 sees a party join with Hex Hunters in taking down a deadly Sphinx that has enraged the monsters in Brightstone’s northwest. The journey and fight will prove to be deadly, though an even greater mystery will emerge when they finally reach the monstrosity upon the mountain.
CampaignCoverMock - December 22
Level 13-15
$15.00
Tharador’s Fey stirs once more with unrest. In the absence of Melwyn the Wrath of the Reach, many of his creations and followers have sought to continue his mission. A devious plot has begun to escalate their plans of ridding Tharador’s forests of human interlopers, and only a handful of powerful heroes can put a stop to them. Feywalkers takes your party into a mysterious situation as the Fey Spirits have communed that something is wrong, but what they cannot tell. Illness has begun striking the Baldurian citizens of the towns that surround The Reach. Rumours have said some of these citizens deliriously walk into the forest, and from them return mindless treants hellbent on destroying the towns. The party must find the cause of these strange happenings and bring a stop to them.
CampaignCoverMock - November 22
Level 11-13 · The Falling Moon Pt III
$15.00
A full moon has hung in the sky above Tharador for almost two months now. In the wake of this omen, strange reports have come of Dragons flying about: creatures that have not been seen for thousands of years. Whether there is truth to these sightings or they’re just added hysteria to the moon growing in the sky is anyone’s guess. Though the moon is growing more and more by the day, and even the most stoic of heroes are beginning to worry. The Falling Moon Pt III will conclude the events laid in Part I and Part II. Rumours of Dragons being sighted are spreading across Tharador’s north and the King of Greypeak needs them quelled. He has sent his three finest to try to investigate the rumoured Dragon’s Lair, but they have not returned. Now he must send a party of adventurers that seem to have apparated at his doorstep, and maybe there is a connection to be had between these Dragons returning and the growing moon
CampaignCoverMock - October 22
Level 8-10 · The Falling Moon Pt II
$15.00
A full moon has hung in the sky above Tharador for several weeks now. In the wake of this omen, a cold wind strikes from the north, and Undead have began thawing from the frozen tundra of the mysterious and remote Mammoth Isle. Only a few brave adventurers might be able to halt such an evil, cutting it off before it is too powerful to stop. The Falling Moon Pt II will continue the events laid in Part I. The origin of Fjornath, an undead Fey Guardian found haunting the forests of Karkanoth has been traced back to the isolated Mammoth Isle off the coast of Greypeak. The isle has been found to be overrun with undead, and the moon glows brighter and casts a violet light on the isle. Through the crowds of frozen dead, the answer to the mysteries might be found.
CampaignCoverMock - September 22
Level 5-7 · The Falling Moon Pt I
$15.00
A full moon has hung in the sky above Tharador for almost a week now. Stuck in place, it moves in neither night nor day, ominously looming and bringing light to the nights. Some say it’s an ill omen, a sign of the end times. Others revere it as a beacon in the night, a good favour of the gods. Though many creatures hunt and become crazed on the sight of a full moon, this has caused a huge slew of deaths to the town of Havenmond. The people have placed bounties far and wide for aid to come to them. The Falling Moon Pt I will be the start of our Autumn campaign saga, also titled The Falling Moon. It will continue events from the end of our last campaign, A Swamp of Horrors, but is played entirely independently with a new party who is unaware of the events of that campaign. This group of new adventurers must instead investigate the monstrous killings in Havenmond, find the responsible culprits and bring them to justice to get that sweet, sweet bounty.
Tears of Creation Mock
$9.50
This 174 page book outlines the creation story of Minera, and her children that rule over the world. This book is the result of four years of work building the world of Minera and Tharador. It will give readers an insight into the deeper lore of Tharador at large, its ancient history as well as a glimpse of its First Era.
CampaignCoverMock - August-22
$15.00
Monsters have been unleashed across Tharador’s southeast, and all the signs point to them coming from the swamps of Lo Fuin, home to the mysterious and hostile Hirikmi, or Drow as they are known in Common. Though the Drow themselves are in fact in conflict with themselves, as tensions mount between the traditional Drows wishing to stay hidden from the world, and the progressive Drow wishing to return to the surface. A Swamp of Horrors takes the party into the depths of the dangerous Lo Fuin to find the Drow responsible for unleashing monsters onto their neighbours and to bring them to justice. Though things won’t be easy, the Drow are illusive and hard to find, though they are said to have constant eyes on all trespassers in their lands.
CampaignCoverMock - July-22
$15.00
Monsters have begun cropping up through the Dwarven Kingdom of Dornat Al Karit. Though they’ve always existed in this land and the vast barrens between the Western and Eastern mountains, they’ve never been so bold to venture near the towns and villages. Now they’re unleashing destruction on many dwarf-folk, and its up to elite hunters of the international WEHL and the local Dwarven hunters of the Ek Viriktar to stop the madness and find out the cause. The Grand Hunt is the second module in our latest campaign saga: The Untamed Wilds. It sees a continuation of the story from Rampage of the Elements, with the party tasked to assist the Dwarves and another WEHL squad in bringing monsters ravaging the Dwarven Land to heel. Though the WEHL feels something else is afoot with the sudden anger of so many powerful creatures in South-East Tharador.
CampaignCoverMock - June-22
$15.00
Something has disturbed the balance of the Four Elements in Tharador. Great Elemental beasts – personifications of Maethromin awakened from his dream have sprung up from their own deep slumbers across the land, wreaking havoc upon the villages and towns of the Elemi settled around them. Their keepers must do their best to bring the dangerous creatures to heel, lest outsiders be called in to stop the madness. Rampage of the Elements is the first module in our latest campaign saga: The Untamed Wilds. It begins the story of great beasts driven to madness in sudden bouts of rage. The party must travel across the lands of the Elemi, the Elemental Infused people of Tharador that inhabit its southeast. There they must subdue the raging beasts and halt any further bloodshed.
CampaignCoverMock - May-22
$15.00
The Tree of Brel Vardra has stood since the first men walked upon Tharador. Now its strength wanes as the industrialized armies of Alimroth have their sights set upon it, seeing it and the druids that protect it as a sign of witchcraft from a bygone time. Though lost to them is the knowledge that the trees’ death will see the death of all plant life in their land. A Desperate Defense can be either combat or roleplay intensive. The situation laid before the party may seem simple at first, yet more can be revealed as layers are peeled back uncovering the strings that orchestrate the situation. The party can choose to delve deeper into this and unravel the conspiracy, or approach things the old fashioned way.
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