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5e Campaigns

CampaignCoverMock - November 25
Level 8-11 · The Red Autumn Pt III
$15.00
As winter draws near, the World Explorers’ & Hunters’ League seeks experienced hunters to take up a series of dangerous contracts. Dangerous monsters are scattered across Tharador, and in times of desperation, the people of Tharador empty their coffers for the services of the WEHL. The organisation who charges top coin to complete the jobs that no one else can, and regardless how many hunters they might lose, they never leave a job unfinished. In The Red Autumn Pt III the party join the World Explorers’ & Hunters’ League as rookie hunters, hoping to prove themselves, and make coin while doing it. The contracts they undertake will take them across the continent of Tharador, from sandy deserts to icy plains. As they ascend the ranks of the WEHL, their foes will become more deadly, and the respect they garner from their comrades and the public will grow with it. This freeform module allows a party to play at their own pace, and enjoy unparalleled freedom for a prewritten module.
CampaignCoverMock - June 24
Level 13-15 · Ill Omens Pt III
$15.00
Dragonblight grips the vibrant city of Canos. Its southern districts are overrun by the affliction, as bodies contort and break apart, forming into Amalgamations, or keeping as wandering lost souls. Heroes and renowned knights of Draksborne have been sent into its depths to quell the outbreak, but quickly their minds are ensnared with madness, as they too become pawns of the disease, though desperately they fight against it. The city will soon be lost, though there are other heroes who might rise to the occasion, and if they are swift, annihilate the ailment before it claims them too. June’s Campaign – Ill Omens Pt II: A Grim Fate, continues the events of Part I, as the Dragonblight has travelled further south through Draksborne, enveloping its inland trade hub of Canos. The opulent city is under marshall law and strict quarantine with the entire southern half of the city condemned: the bridges destroyed and its citizens lost to the mind altering illness. Though the Royal Navy is set poised to firebomb the lost districts, none can draw close enough without their ship being obliterated by a mysterious force, thought to be a powerful mage taken by the ailment’s madness, somewhere in the depths of the quarantine zone. The party will have to fight their way through the districts, and bring an end to the mage, though six great knights have been taken by the disease as well, acting as sentinels and guardians for the maddened mage.
CampaignCoverMock - May 24
Level 10-12 · Ill Omens Pt I
$15.00
As the tyrannous Duke Conrad lies rotting in the depths of a cavern in Nan Thalias, the heroes from Tradver are now called to face a new, seemingly unrelated threat. A dragon has been spotted in the wilds of Draksborne, setting all manner of creatures into a frenzy with its presence. The locals seek the aid of renowned heroes to save them from a sinister threat, as madness is seemingly taking the minds of many locals, man and monster alike. Though it would seem a dragon is responsible for the ill tidings, the truth is far more dire. May’s Campaign – Ill Omens Pt I: Adventure Continues, acts as a continuation of the events from our “Lifting the Veil Saga.” Though this can also be played standalone with a new party of already renowned or well known adventurers. A dark force has stirred madness into the minds of locals in Draksborne’s north, and even the druids of Brel Alda have fallen victim to it, slaughtering each other in mindless frenzy. Survivors reach out to the party, pleading for the aid of seasoned heroes to save them. Though quickly it becomes apparent that the bloodshed is caused by more devious forces, as it becomes apparent a dragon has made its home in the area.
CampaignCoverMock - April 24
Level 10-11
$15.00
The divine have gathered their champions and fallen heroes in a righteous crucible in a malleable battlefield of which they have complete control of. The machinations of Mindoriel’s Spawn have drawn the attention of the Tharameni once more, and they must test the mettle of their champions and devout dead to prepare them for whatever evils await. Any fallen who emerge as champions of the Crucible, will be allowed to return to the world of the living as an agent of the divine to halt the coming storm. April’s Campaign – Blood for the Gods, acts as a potential follow up for a party that has TPK’d and wants another chance to continue their adventure, or simply fight for blood and glory in an arena of the afterlife.Though this isn’t a story-heavy campaign, it instead creates a fun array of combat arenas and object-based game modes in a tournament setting for the party to partake in. They can be pulled into this arena even from the land of the living as well.
CampaignCoverMock - October 23
Level 10-12
$15.00
The Devils You Know, sees the party caught within a conflict of good and evil, though suddenly the lines between those things have blurred. Nosmeni are treated with suspicion and hate as Devil Fever sweeps across the land of Belfrie, turning any with Hellish ancestry into feral beasts. Rumours spread among the populace that their divine keepers, the Tharameni, are to blame. Suddenly the kingdom finds itself embroiled in religious conflict, and only a party armed with sharp swords and sharp minds might be able to bring a halt to the madness, before it escalates. October’s Campaign – The Devils You Know, sees the party caught within a conflict of good and evil, though suddenly the lines between those things have blurred. Nosmeni are treated with suspicion and hate as Devil Fever sweeps across the land of Belfrie, turning any with Hellish ancestry into feral beasts. Rumours spread among the populace that their divine keepers, the Tharameni, are to blame. Suddenly the kingdom finds itself embroiled in religious conflict, and only a party armed with sharp swords and sharp minds might be able to bring a halt to the madness, before it escalates.
CampaignCoverMock - September 23
Level 14-16 · The Edradorian Excursion Pt III
$15.00
The Edradorian Excursion Pt III: Wild Spirits, sees the party summoned to the mysterious land of Uikku to aid the war ravaged land in a time of peril. The ancestral spirits of ended bloodlines have grown enraged at the death of their descendants, driven by some unholy and unseen force. Many have corrupted and turned to Oni, and will only be satisfied when the families that ended their own lines. September’s Campaign – The Edradorian Excursion Pt III: Wild Spirits, sees the party summoned to the mysterious land of Uikku to aid the war ravaged land in a time of peril. The ancestral spirits of ended bloodlines have grown enraged at the death of their descendants, driven by some unholy and unseen force. Many have corrupted and turned to Oni, and will only be satisfied when the families that ended their own lines
CampaignCoverMock - August 23
Level 11-13 · The Edradorian Excursion Pt II
$15.00
The Orcish warbands of Berogtor have crossed through the mountains into the human lands of Arrakana. Weakened already by Tharadorian invaders, the divided Arrakanians stand little chance against the enormous Orc horde and their massive war beasts. A few local lords have pooled together funding to hire mercenaries to defend them and commence tactical strikes against the gargantuan monsters. The Edradorian Excursion Pt II: Orcs!, sees the party try to unite the divided city states of Arrakana as an Orc invasion bears down on the swampy, desolate land. But the nobles are slow to throw aside old grudges, even if it means the survival of their civilization. The party may have to get… more hands on.
CampaignCoverMock - June 23
Level 9-11 · The Last War Pt III
$15.00
The Liturium War draws to its end. A month of savage battles has seen Coalition forces cut through the depleted armies of the Leacianan High Elves. Now they have arrived at the High Elven capital: the enormous multi-tiered city of Nirloom, where the ruling Triarchy of Leacianus reside. Here, Artorian Nirloom and his fellow rulers stand in their last defense, holding off as long as they can while they prepare a desperate and devastating weapon that might save their lives, but at the cost of countless others. The Last War Pt III: Battle of the Three Kings, sees the party in the heart of the High Elven land of Leacianus. The capital of Nirloom is under siege, but Coalition intelligence suggests that the High Elves are concocting a devastating weapon that could destroy their entire army, and perhaps even the lands beyond. The Vavanasai, the Icebringer. Already the lands of Leacianus grow cold with the Icy Tempest that has become the Nirloom’s heart, but the Icebringer threatens to enshroud Belfrie and Formen in eternal winter if the Coalition cannot breach the city and destroy it in time.
CampaignCoverMock - March 23
Level 13-15 · Arisen Depths Pt III
$15.00
Beneath the waves of the Grey Sea lies dark and ominous creatures. In secret and silence the Dark God Quorenderi has been rebuilding his army of deep sea abominations. Corrupted and twisted creatures of the deep wait for his word to strike, though through chance a certain group of heroes have caught wind of his scheme. Now they must break into his fortress beneath the sea and bring and end to him and his forces before it’s too late. Arisen Depths Pt III, sees the end to our winter campaign saga as the party gets to the bottom of the mysteries that have plagued them for the last two months. Quorenderi it seems is behind it all, and now threatens many of the towns and cities built open the Grey Sea across the continent. The party must delve deep below the sea, explore the underwater fortress of Quorenderi, find out what he is plotting and bring an end to it.
CampaignCoverMock - Feb 23
Level 10-12 · Arisen Depths Pt II
$15.00
The University of Ardris is one of the most prestigious magical schools on the continent of Tharador.Students eager to hone their magical talents and learn the ways of Minera’s Breath travel hundreds of miles to attend the university. Thus the students and staff that make up the University hail from many diverse backgrounds, some even having travelled from lands beyond Tharador to pursue their education. Though the great magical powers that surge from the enormous Tower in the school also attracts many unwanted visitors as well… Arisen Depths Pt II, sees the party investigating a string of disappearances and strange occurrences in the University that began shortly after the delivery of a cadaver of an unknown monster infused with the precious anti-magic metal of Liturium. The staff suspect great entities are at play, and the party must find the cause of the disappearances and do as little to rouse suspicion and fear in the students as possible while they do their best to uncover the truth.
CampaignCoverMock - December 22
Level 13-15
$15.00
Tharador’s Fey stirs once more with unrest. In the absence of Melwyn the Wrath of the Reach, many of his creations and followers have sought to continue his mission. A devious plot has begun to escalate their plans of ridding Tharador’s forests of human interlopers, and only a handful of powerful heroes can put a stop to them. Feywalkers takes your party into a mysterious situation as the Fey Spirits have communed that something is wrong, but what they cannot tell. Illness has begun striking the Baldurian citizens of the towns that surround The Reach. Rumours have said some of these citizens deliriously walk into the forest, and from them return mindless treants hellbent on destroying the towns. The party must find the cause of these strange happenings and bring a stop to them.
CampaignCoverMock - November 22
Level 11-13 · The Falling Moon Pt III
$15.00
A full moon has hung in the sky above Tharador for almost two months now. In the wake of this omen, strange reports have come of Dragons flying about: creatures that have not been seen for thousands of years. Whether there is truth to these sightings or they’re just added hysteria to the moon growing in the sky is anyone’s guess. Though the moon is growing more and more by the day, and even the most stoic of heroes are beginning to worry. The Falling Moon Pt III will conclude the events laid in Part I and Part II. Rumours of Dragons being sighted are spreading across Tharador’s north and the King of Greypeak needs them quelled. He has sent his three finest to try to investigate the rumoured Dragon’s Lair, but they have not returned. Now he must send a party of adventurers that seem to have apparated at his doorstep, and maybe there is a connection to be had between these Dragons returning and the growing moon
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