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5e Campaigns

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CampaignCoverMock - April 25
Level 7-8 · Liberty or Death Pt III
$15.00
Knights of Draksborne and Baldur face off against each other in the ruins of Grimhelm. The Draksbornian embassy destroyed in Baldur’s own civil unrest, Draksborne has seen fit to send their most elite forces to try to contain the violence, and hold those accountable to justice. Yet neither the rebels nor the military are claiming responsibility for the act, only leading to Draksborne’s ire. With Baldur not allowing Draksborne ships into their port, violence has resulted, with the city of Grimhelm besieged. A simple peacekeeping operation has now turned to war, and there’s little time left before Draksborne moves into the city. The petty squabbles of kings once again tears apart the lives of the innocent. As the fires of rebellion burned through Grimhelm and the Inquisition ousted any enemy of the King they could, the embassy to Draksborne was destroyed. In Liberty or Death Pt III: A Grim Siege, the party will be pitted into a three-way war as Baldur and Draksborne fight for control of the city. Draksborne seeks responsibility and justice for their destroyed embassy and slain citizens, yet neither the rebels nor Inquisition claim responsibility for the incident, resulting in Draksborne now choosing a path of violence and vengeance. The party will need to do their best to curb the violence, destroying the invading fleet or mediating a peace agreement. Yet they will quickly discover not all feuds can be settled with words.
CampaignCoverMock - March 25
Level 5-6 · Liberty or Death Pt II
$15.00
A failed attempt on the life of Baldur’s military leader has resulted in the declaration of Martial Law. All magic users have become the scapegoat for this act of treason, and the Crown has let loose the dogs of war, unleashing the full might of the Inquisition against magic users across the kingdom. The Inquisitors have used the opportunity to stretch their arcanophobic dogma to furthest degree, ripping parents out their homes and gunning them down in the street, piling bodies into pyres in town squares. There is few spots of resistance left in the cities, and fewer still among them with the power to stand against the Mage Hunters. The cogs of rebellion turned, but in Liberty or Death Pt II: The Baldurian Inquisition, the party will see the aftermath of a rebellion quickly quelled. In wake of terrorist attacks across Baldur instigated by the late Tomas Lumens, the Crown has responded by unleashing the Inquisition on any they believe might pose a threat or harbour seeds of resistance. This has resulted in them acting with impunity, leaving them boldly tearing suspected dissenters from their homes, executing them in the streets and tossing their bodies into pyres. Radicalisation of the masses has accelerated as a result, and what began as a means to stamp out resistance has only manifested it, yet they do not yet have a leader to bring them to act. Thus enters the party in this campaign, joining and leading the resistance in overthrowing the tyrants who brought unjust deaths to so many of their citizens, yet they must be sure to not lose their own hearts in their pursuit of justice
CampaignCoverMock - Feb 25
Level 3-4 · Liberty or Death Pt I
$15.00
The cogs of revolution are beginning to turn as the downtrodden members of Baldurian society revolt against their noble rulers. Spearheading the rebellion from behind the scenes is the great inventor Tomas Lumens, creator of Tharador’s first automaton. Though their cause is noble, their means to reach it holds no boundaries, and already hundreds have perished from attacks orchestrated by the group. Baldur’s Inquisitors and Inventors’ Society must band together to cease any further bloodshed, and bring a swift end to the uprising before more lives are lost. The clock is ticking in February’s Campaign, Liberty or Death Pt I. Time is of the essence as a spate of terrorist attacks threaten to plunge the city of Grimgate into chaos. The party has been hand selected to engage in observation and investigation of suspected culprits, a group of rogue artificers operating in the city’s underground. Though as their investigation unravels their plans, they might find themselves questioning what side of history they want to be on in this dispute, and whether the price of freedom should be paid in the lives of innocents.
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