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5e Campaigns

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CampaignCoverMock - November 26
Level 7-8 · Buried Evils Pt II
$15.00
Baldur’s southern lands are in strife as Orc Marauders begin to raze the unguarded borders of the kingdom. With little choice but to hire mercenaries, the crown turns to the elite mercenary company of Banimal, a corp whose numbers are few, but each soldier counts for ten grunts in any other army. Now they must repel the Orc invaders, and delve into the heart of their homeland to find what drives them, and put an end to it. In Buried Evils Pt II the party is hired as subcontractors by the Banimal Mercenary Company to aid them in their current assignment in Baldur’s south. They are to act as a strike squad and scouts as they move through territory that has been ravaged by marauding orc tribes, but will find themselves pulled along also by two paladins whose mission runs parallel with their own, but act out of piety, rather than profit. As the party witnesses the devastation left by the Orcs, they will be forced to follow it over mountains and under jungle canopies to find the source of their bloodlust.
CampaignCoverMock - October 26
Level 4-6 · Buried Evils Pt I
$15.00
A shadow has stretched over the secluded coastal town of Westlook for sixty years. In its depths, a dark evil has stirred, and now begins to awaken as the indoctrinated residents prepare for the harbinger of the world’s destruction, and their descent into his fathomless embrace. Only a few brave heroes may stand against them now, and if they should fail, all will fall to a cold ruin beneath the waves. In Buried Evils Pt I the party becomes trapped in the town of Westlook after their ship is damaged in a storm, and mysteriously disappears from its berth the morning after they arrive. The town feels oppressive, and as the party will find out from the few others that share their predicament: it is altogether an evil place. Something dark dwells beneath, its grip tight on those who call the accursed place their home. With a clock beginning to tick, the party must unravel the plans of the town, before they spell doom for all.
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