Cart Empty

5e Campaigns

Showing 13 of 33
CampaignCoverMock - Apr-22
$15.00
Whispers of the awakening of the dark goddess Mindoriel have been heard in Tharador. An evil bent on the destruction of mortals that has slumbered in a frozen rest now thaws and her sights are set on the mortals of Tharador once again. The divine of Tharador nervously stir and seek aid in mortal champions – heralds to aid them in the divine war that is to come. Mindoriel’s Awakening is combat and roleplay intensive, bringing the party face to face with the divine of the world. They are asked to act as champions and heralds in the ensuing divine war. A war that will act much larger than themselves, but they will each play a key part in. The campaign will see them trudge through the frozen depths of Mindoriel, fighting all manner of fiends and devils in honour of their divine. Or perhaps they aim to turn on them completely, seeking to put an end to the cycle of life and death that Mindoriel sees as such an evil.
CampaignCoverMock - Mar_22
$15.00
War engulfs the isolated nation of Leacianus. Surrounded by an enormous arcane bubble, the high-elven nation is now invaded in its south as the Human Coalition forces breach its Arcane Wall. However in the north unease sits among the populace as a group of heroes must navigate through the ever-changing alien land with its rampant arcane animations and elite military to find a blind seer that may help prevent catastrophe. The Sightless Seer is one focused immensely on roleplay and wise decision making by the party as they navigate through a hostile land where they are considered as invaders and trespassers. Approaches are varied in this navigation, should the party use disguises, stay hidden in wilderness or decide to hack and slash their way to the capital with no understanding of the word subtlety. This is the second campaign of our current campaign saga though can be played entirely standalone if so wished.
CampaignCoverMock - Feb 22
$15.00
The never-sun-touched town of Strassen is warped in turmoil. The vampiric family that rules over the town now has their powers and restraint tested as gargoyles, unholy spawns of Mindoriel lay siege to the hearts and minds of their mortal subjects. With the entire town’s vampiric charm waning, the vampire lords and ladies must repel the gargoyles from their domain and reclaim hold of the town. Sunless Strassen focuses on a political intrigue scenario between two supernatural forces. The party must investigate and speak to the residents of Strassen to truly uncover and understand their real intentions and feelings in order to make a formulated decision for which faction to aid, or take the option of aiding neither and wiping out all supernatural forces in the town. This is the first campaign of a new Saga/Arc and can be played entirely separately, though will be continued in further campaigns in coming releases.
CampaignCoverMock - Month 10
$15.00
Wretched experiments against men by Goliaths during the first age gave birth to the horrific psychic abominations known as Psyflayers across Tharador. Chalked up by most as a children’s tale and fantasy, there have been few that know the true existence of the abominable race, and fewer still that live to tell it. Now they sit deep in the depths of the ancient Goliath ruins of Duoarastat where they fester and multiply, their tendrils pouring over the minds of Tharador’s elite and driving events in motion from afar. Depths of Duoarastat aims to be a dungeon crawl focused campaign that pits the party against difficult encounters, puzzles and labyrinths as well as the difficult survival conditions pitted against them in the constantly frozen wastes of Oldavor.
CampaignCoverMock - Month 9
$15.00
Once the pride of the ancient Goliath Empire, now reduced to a wasteland constantly blanketed in snow.The Goliaths that still survive in the frozen wastes of Oldavor are few and far between. Food is a rarity and the small villages in caves and other subterranean areas don’t give much room for a society to grow. Though worse than the endless snow is the creatures that lurk within: enormous worms that sift beneath the white, shapeshifters capable of changing their form to anything they consume and worse still are clans of Psyflayers deep in the ruins of many fallen Oldavori cities, unleashing their own horrors to the surface below. Only the rangers of Letzte Uhr and other watchposts along Oldavor’s border can hope to keep the horrors at bay from the rest of Tharador. Shifting Snow is very much a campaign of survival, mistrust and paranoia. The party is thrown into a hopeless situation and in every person they meet, there is a sense of dread and unusualness. The direness of their situation is truly realised when the party first encounters a Shapeshifter, able to imitate whatever it has consumed almost perfectly, and able to strike suddenly and without warning in an incredibly deadly manner.
CampaignCoverMock - Month 8
$15.00
The fallen empire of Draksborne, now a shell of its former self plots for its glorious return. In the space of a decade at the turn of the Second Era, the empire fell after centuries of growth and expansion; three regions declaring independence simultaneously and allying against Draksborne. Now three hundred years later an ambitious ruler plots a return to glory, weaving wicked webs across Tharador to undermine the other kingdoms of men and see Draksborne annex them one by one. The Darkwing Conspiracy takes place in the city and surrounding grasslands and hills of Sundestra, the capital of Draksborne. Here the party has been sent by the kingdom of Baldur to investigate a ledger found during a raid on a revolutionary compound, indicating funds were being sent by Draksborne’s own crown. The party will be embroiled in a game of secrets and politics as they uncover the source of the payments and the goals of Draksborne at large.
CampaignCoverMock-October21
$15.00
Two factions for hire become entangled in a struggle against one another and for survival as a seemingly standard contract for each of them turns sour. Pitted against each other in a seemingly hopeless situation, the soldiers of the Golden Griffins and Hunters of the World Explorer’s & Hunter’s League (WEHL) must unite against each other for any hope to see the sunrise of the next day. Two Sides of One Coin sees a return to form of our first campaign, giving players (or the DM) the option of starting with a specific faction as they compete against the other in a bid to succeed in their quest. Even PvP can be encouraged in this campaign if people decide to start opposing factions. Having diverse choices for the campaign start affects the play of the story, with enemies being allies and outcomes playing out to the strengths and weaknesses of each faction’s members.
CampaignCoverMock-September2021
$15.00
Corruption from the mortal plane seeps through to the Fey World in centuries past. The dream realm of Renmaeth, divine of nature and Tharador’s body, The Fey World is a naturalistic mirror of the real world, inhabited by creatures of Renmaeth’s dream and imagination. Though recent events have seens corruption and evil spill through the few doorways that lead to the fey. Failure of the druids and men are blamed by the fey beings, who now seek vengeance against the men of Tharador and the druids that failed to protect the gateway. Renmaeth’s Dreams is a less standard campaign, with focus on mystery and exploration with the uncovering of Tharadori lore and providing a solution to the ailments of the fey. It is beyond the simple “kill the BBEG”. It is a campaign that can fit into or be adapted to most other 5E campaigns as it takes place mostly within the Fey. It can also continue on from our previous campaign “Denizens of Duskweave” as the two become closely related, as will be revealed.
CampaignCoverMock
$15.00
The hidden and cursed Duskweave Isle once again falls to the forefront of Tharador’s politics. Colonized by a joint operation of elven and human kingdoms, the precious resources exported from the isle fueled the fires of the Liturium War between the human coalition of Formen & Belfrie against their old elven allies of Leacianus. Now the isle acts as a ceasefire and demilitarised zone for the kingdoms that split it – though in this new uneasy peace the evils of the cursed isle which had always lurked there now have a chance to re-emerge – with the forces of the undead marching against the living once more. Undead Uprising will be our toughest yet, with players pitted against the odds with a relentless unwavering enemy headed by an ancient lich. If they want to survive they'll have to use all their wits and band together with the other survivors and heroes (or play as them) to see their own survival off the cursed Duskweave Isle they are stranded on.
CampaignCoverMock
$15.00
The Sands of Sudd Tohst – an ancient city of legend finds itself emerged within the shifting sands of the Great Desert. After a four-hundred year absence from Tharador, the men and elves of Hinatal find themselves caught in a desperate struggle on the back of their own recent civil unrest. They must unite to defend themselves against the tides of armies commanded by Sultan Hakim, lest they return to little more than ash and sand once more. Sands of Sudd Tohst is a very open campaign with a large amount of player input to determine the story’s outcome. Rather open-ended in its decision making, the campaign acts as more of a scaffold than an exact story as the party’s decisions may have far reaching consequences beyond what can be planned. A smorgasbord of decisions lay in front of them that may take the campaign any which way, and throughout they will be guided with detailed maps, descriptions, NPCs and stat blocks to guide them in a campaign that tows the line between political intrigue and all-out war.
Month-3-Campaign-Cover-Mock.jpg
$15.00
Alimrothi Menace – a technology fueled Nordic menace plagues the northeastern seas of Tharador, laying waste to any ships that cross the path of their airships above, or pillaging any village unfortunate enough for them to set their sights on. Please enjoy our third pack, with the steampunk vikings of Alimroth in their air-drakkar: The Ørnevinger. Battling against the raiders are the guerrilla fighters of the occupied Horselands of Mayreth, with a small squad of shield maidens to stand against the might of The Ørnevinger.
LituriumWar Mock
$15.00
The teams dedicated to doing the dirty, unsung and unappreciated work of an already dirty mercenary company, but with none of the sings of praise or spits of hatred. The Specialists of The Golden Griffins pack is a slightly deeper delve into Tharadori politics: showcased through the frontlines of the Liturium war between the human kingdoms of Formen & Belfrie, against their old High Elven allies in the Triarchy of Leacianus. The minis themselves are real NPCs (or pre-made PCs) with their own personalities and history. The campaign is descriptive, grounding your players within this renaissance era fantasy world while also introducing a fun string of adventures and original magical items for them to find. Gather your party and adventure forth to to the front lines of Formen, for the horrors of war will spare no man or elf that are caught within them. Your party will make life or death decisions to decide the potential outcomes for the fate of the war.
CampaignCoverMock M1
$15.00
The Golden Griffins – an elite mercenary company operating across Tharador, backed by the highest bidder. Please enjoy their most elite in our first pack, comprising of ten total miniatures. The Pursuit of the Renegade Prince campaign aims to be an introduction to the continent of Tharador: a historically rich continent with diverse biomes and kingdoms. The minis themselves are real NPCs (or pre-made PCs) with their own personalities and history. The campaign is descriptive, grounding your players within this renaissance era fantasy world while also introducing a fun string of adventures and original magical items for them to find. Gather your party and adventure forth to your first steps in Tharador, taking role of either one of the parties in their own contracts and jobs until Ash of Goltia’s betrayal shakes the foundations of The Golden Griffins.
DM Stash Logo
Disclaimer: Please note that DM Stash sells .STL files for printing purposes and does not ship physical products.
Proudly Australian owned & operated
© 2026 DM Stash | ABN 58 652 539 789