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5e Campaigns

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CampaignCoverMock - November 25
Level 8-11 · The Red Autumn Pt III
$15.00
As winter draws near, the World Explorers’ & Hunters’ League seeks experienced hunters to take up a series of dangerous contracts. Dangerous monsters are scattered across Tharador, and in times of desperation, the people of Tharador empty their coffers for the services of the WEHL. The organisation who charges top coin to complete the jobs that no one else can, and regardless how many hunters they might lose, they never leave a job unfinished. In The Red Autumn Pt III the party join the World Explorers’ & Hunters’ League as rookie hunters, hoping to prove themselves, and make coin while doing it. The contracts they undertake will take them across the continent of Tharador, from sandy deserts to icy plains. As they ascend the ranks of the WEHL, their foes will become more deadly, and the respect they garner from their comrades and the public will grow with it. This freeform module allows a party to play at their own pace, and enjoy unparalleled freedom for a prewritten module.
CampaignCoverMock - October 25
Level 6-7 · The Red Autumn Pt II
$15.00
An ancient land full of myths and legends, Nordheim is wrapped in mystery that seldom receives answers. For outsiders in this land are shunned, and few that enter its dense woods leave, especially in recent years. The people have begun to worship a new pantheon, one that declares itself independent of the Tharameni who have always ruled over Tharador, and their intolerance of outsiders has grown to pure hatred and revilement. In The Red Autumn Pt II the party is tasked with slaying a Fire Jotunn in the mysterious region of Nordheim in Mayreth. The Fire Jotunn is stoking the embers of a long dormant volcano, threatening to destroy much of the land and plunge the region into famine should the giant succeed. Yet, their quest quickly becomes more complicated, as the ancient land of Nordheim holds many secrets, and will not so easily let them leave.
CampaignCoverMock - September 25
Level 4-5 · The Red Autumn Pt I
$15.00
Baroness Noctra is throwing an extravagant masquerade soiree, and you’re invited. On the tenth anniversary of her return to Castle Beaufax, the mysterious Baroness has sent invitations out across her realm and to nobles beyond, hoping to relish in the celebration under the first full moon of Autumn. Yet the faces of guests and hosts are not the only thing veiled by this masquerade, as its darker nature will not be discovered by its guests until the very end, at which point, they will already have become the main course for Noctra and her denizens. In The Red Autumn Pt I, party members will find themselves responding to an elusive, if seemingly simple task posted by the World Explorer’s & Hunter’s League (WEHL) for a rather lucrative reward. With a spate of disappearances in the settlements near the Reinmark Mountains, the party is asked to look into the sole correlation to them all. Since the arrival of Baroness Noctra de Blanc in Castle Beaufax a decade ago, the disappearances began, and while any who have visited her castle and many parties can affirm, the Baroness herself is a charismatic, warm woman. Yet none can argue that these tidings only came after her arrival, thus, incognito the party must stake out her latest masquerade, and find any evidence they can of what might be causing the disappearances.
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