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5e Campaigns

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CampaignCoverMock - June 23
Level 9-11 · The Last War Pt III
$15.00
The Liturium War draws to its end. A month of savage battles has seen Coalition forces cut through the depleted armies of the Leacianan High Elves. Now they have arrived at the High Elven capital: the enormous multi-tiered city of Nirloom, where the ruling Triarchy of Leacianus reside. Here, Artorian Nirloom and his fellow rulers stand in their last defense, holding off as long as they can while they prepare a desperate and devastating weapon that might save their lives, but at the cost of countless others. The Last War Pt III: Battle of the Three Kings, sees the party in the heart of the High Elven land of Leacianus. The capital of Nirloom is under siege, but Coalition intelligence suggests that the High Elves are concocting a devastating weapon that could destroy their entire army, and perhaps even the lands beyond. The Vavanasai, the Icebringer. Already the lands of Leacianus grow cold with the Icy Tempest that has become the Nirloom’s heart, but the Icebringer threatens to enshroud Belfrie and Formen in eternal winter if the Coalition cannot breach the city and destroy it in time.
CampaignCoverMock - May 23
Level 6-8 · The Last War Pt II
$15.00
The Liturium War rages on. The great flying fortress of Nereznion sits above the battlefield, spewing forth arcane constructs that wreak havoc upon the men of the battlefield. With no means to safely push forward the waves of magical constructs, the Golden Griffins are forced to make an aerial insertion into Arcane Dome protecting the fortress, but the Elves of Leacianus have planned for this. Deadly machinations of the Arcane Artificer Netros await the Golden Griffins, ready to tear them apart should they set foot in the flying fortress. The Last War Pt II: Into the Breach, sees the continuation of the Final War saga as the party conducts an aerial assault on the flying fortress of Nereznion that appeared at the end of Part I. The party must fly through the roof of the Arcane Dome and down into the fortress below, Once inside they will face stark resistance by High Elven forces as they must dive into the heart of the fortress and find and destroy the Arcane Core that powers its levitation and the production of Arcane Constructs.
CampaignCoverMock - Apr 23
Level 3-5 · The Last War Pt I
$15.00
The Liturium War has resumed in full conflict. The two-year ceasefire has ended and full blown conflict now ravages the border between Formen and the High Elven Kingdom of Leacianus. The Golden Griffins have been stationed on a mountainside near the border to intercept the Leacianan strike force. Many of their greatest warriors make up this regiment, though unknown to them is that equally powerful warriors await them on the other side of the Arcane Dome, ready to strike. The Last War Pt I: One Final Effort, sees the beginning of the escalation of the Liturium War which has burned in Tharador’s centre for four years. As the latest ceasefire comes to an end, both sides unleash everything they have left in one final effort to a swift victory. The party takes on the role of a squad in the Golden Griffins defending a Liturium Pylon that will be used to take down the the enormous Arcane Dome that surrounds the High Elven Triarchy of Leacianus, but the Elves are as desperate as the human Coalition and will do anything to win.
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