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5e Campaigns

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CampaignCoverMock - March 26
Level 8-9 · Divine Gambit Pt III
$15.00
The dark forces of Mindoriel’s Spawn have invaded Syelden, the Endless End. Tharador’s afterlife of infinite planes, each tailored to the souls that reside there. The Tharameni and their devout protectors must fend off the evil of Idinhelieth, the harbinger of disease and pestilence, before his rot corrupts even the most pure of places. Should they fail, the afterlife would become a torturous hell for all. In Divine Gambit Pt III the party awakes in the blackness of the void, after having suffered an untimely end. They discover, however, that the sanctuary of heaven has been breached by the forces of evil, who are slowly destroying the fabric of the afterlife. They must band together with other survivors to drive the forces of the abyss out, restoring order to Syelden and the infinite planes that exist within it.
CampaignCoverMock - February 26
Level 5-6 · Divine Gambit Pt II
$15.00
The Cult of Seroca has dug its invisible claws into the heart of the ancient city of Hinatal. Their motives are a mystery, but the leaders of the city seek urgent aid in ridding their foul influence from the city, before they can cause greater ruin. The ancient Sun Elves have suffered much through the past centuries, and refuse to have their suffering be for naught at the hands of upjumped zealots. In Divine Gambit Pt II the party begins in a Hinatali prison, only to be freed by their same captors due to an alleged prophecy passed to a seeress by the Great Sun Glanion. Their task, in exchange for their freedom, is to uncover the cult whose tendrils wrap around every manner of Hinatali society, and begin to uproot them. Though quickly things go awry, as the conspiracy of Seroca begins to unravel.
CampaignCoverMock - January 26
Level 3-5 · Divine Gambit Pt I
$15.00
As the year draws to a close, the Church of the Tharameni sends an expedition of its finest warriors into the sands of Sudd Tohst. For the last year rumours have passed on the wind of an evil rising in the desert, yet every group sent by the Church to investigate failed to return. Now with little choice, they send a hundred of their finest to brave the desert, uncover what evil dwells within it, and put it to rest. In Divine Gambit Pt I the party accompanies the Church of the Tharameni on an expedition into the cruel and godless lands of Sudd Tohst. Alongside a hundred of the Church’s finest, they are searching for a source of a festering evil that has taken the lives of hundreds of previous church members. Though soon after they arrive, they will discover why those previous expeditions all perished so quickly, and will be in a desperate fight for survival in the gruelling desert.
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