The Devils You Know

US$15.00

The Devils You Know, sees the party caught within a conflict of good and evil, though suddenly the lines between those things have blurred. Nosmeni are treated with suspicion and hate as Devil Fever sweeps across the land of Belfrie, turning any with Hellish ancestry into feral beasts. Rumours spread among the populace that their divine keepers, the Tharameni, are to blame. Suddenly the kingdom finds itself embroiled in religious conflict, and only a party armed with sharp swords and sharp minds might be able to bring a halt to the madness, before it escalates.

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Description

The Devils You Know

The Ten Reveries of the Nocturnal Abyss stir as the lines between worlds begin to fracture. Devil Fever takes hold of the Nosmeni who had escaped the hellscape and started lives anew on Tharador. As Devil Fever sweeps the land, Nosmeni are persecuted from society, and seeing the evil take hold, the Celestials must intervene and bring order to the land before it is consumed. But the wicked forked tongues of the Reverie of Deceit will do anything to sow dissent among the people of Tharador.

  • 1x One Shot Campaign Module (4-8+ sessions)
  • 92 Page Campaign Book
  • NEW Warlock Subclass – Pact of Decay – A Devil of Decay will lend you their powers so that your touch alone brings rotting and death. Wither your enemies from within and the land around you, then watch them quake in fear.
  • 1x Full size A2 printable map of Belfrie
  • 8x Original Battlemaps for you and your party to play in Velandria and the Reveries of the Nocturnal Abyss
  • 14x Original Statblocks for a level 10-12 campaign
  • 15x Original Magic Items that can be attained throughout the campaign or given as rewards for encounters

October’s Campaign – The Devils You Know, sees the party caught within a conflict of good and evil, though suddenly the lines between those things have blurred. Nosmeni are treated with suspicion and hate as Devil Fever sweeps across the land of Belfrie, turning any with Hellish ancestry into feral beasts. Rumours spread among the populace that their divine keepers, the Tharameni, are to blame. Suddenly the kingdom finds itself embroiled in religious conflict, and only a party armed with sharp swords and sharp minds might be able to bring a halt to the madness, before it escalates.